Traveled to Poland to assist Electronic Arts partner, People Can Fly, optimize and polish levels in Bulletstorm.
Optimized and maintained complete levels to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
Worked closely with the art director in identifying and solving technical challenges to improve performance, while maintaining the strong visual look of level given the constraints of the engine.
Optimized singlerplayer and multiplayer levels.
People Can Fly
Level Art Optimizer
Bulletstorm (PS3, Xbox 360, PC )