• Traveled to Poland to assist Electronic Arts partner, People Can Fly, optimize and polish levels in Bulletstorm.
  • Optimized and maintained complete levels to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
  • Worked closely with the art director in identifying and solving technical challenges to improve performance, while maintaining the strong visual look of level given the constraints of the engine.
  • Optimized singlerplayer and multiplayer levels.

    People Can Fly        Warsaw, Poland
        Level Art Optimizer                                                           
        Bulletstorm (PS3, Xbox 360, PC )