tkjakobsen786@gmail.com


  • An in-game screenshot using Unreal Engine 3.
  • Everything in this scene was created by me; models and textures
  • Programs used to model and texture; 3D Studio Max ( High Poly Projection ), Photoshop


  • Created this asset from my own design.

  • An in-game screenshot using Unreal Engine 3.
  • Everything in this scene was created by me; models and textures
  • Programs used to model and texture; 3D Studio Max ( High Poly Projection ), Photoshop


  • Created this asset based on a concept from Splash Damage.
  • Hand painted texturing.
  • Process:
           - Modeled in Maya.
           - Zbrush sculpting for normals and base textures to start hand painting over.
           - Photoshop for hand painting the textures
  • Lit in UDK, diffuse, normal and spec.


Props