An in-game screenshot using Unreal Engine 3.
Everything in this scene was created by me; models, textures, and lighting.
Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene.
Programs used to model and texture; 3D Studio Max, Photoshop and ZBrush
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A few texture pages from the scene; Diffuse, Normals, and Specular.