I modeled and textured clean and efficient assets for use in-engine from this provided concept art.
I was inspired to create a scene using this concept art (not created by me). I felt it showed so much story in just one shot, such a cool video game setting.
An in-game screenshot using Unreal Engine 3.
Everything in this scene was created by me; models, textures, and lighting.
Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene.
Programs used to model and texture; 3D Studio Max, Photoshop and ZBrush
A few texture pages from the scene; Diffuse, Normals, and Specular.
Throughout the scene I created tiled textures that could be used on the walls, buildings and walkways.
I created small alphas chips that could be placed on theses tiled textures to break up the tiling
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