After playing the game, Machinarium, I was inspired to create a scene from their game matching their art style.
An in-game screenshot using Unreal Engine 3.
Everything in this scene was created by me; models, textures, and lighting.
Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene.
Programs used to model and texture; 3D Studio Max, Photoshop and ZBrush
A level found within the game Machinarium.
I modeled and textured staying close to this reference art.
A few texture pages from the scene; Diffuse, Normals, and Specular.
A short video rendered from the scene.
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