SCREENSHOT
  • After playing the game, Machinarium, I was inspired to create a scene from their game matching their art style.
  • An in-game screenshot using Unreal Engine 3.
  • Everything in this scene was created by me; models, textures, and lighting.
  • Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene.
  • Programs used to model and texture; 3D Studio Max, Photoshop and ZBrush
REFERENCE ART
  • A level found within the game Machinarium.
  • I modeled and textured staying close to this reference art.
TEXTURES
  • A few texture pages from the scene; Diffuse, Normals, and Specular.
        tkjakobsen786@gmail.com

VIDEO
  • A short video rendered from the scene.
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REFERENCE ART