• Screenshot from Medal of Honor; control tower room in the final area of the Bagram level.
  • I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room.
  • Modeled and textured the windows, along with setting up their material shader.
  • Screenshot from Medal of Honor; Belly of the Beast
  • I setdressed this room where they find the ammo pile.
  • Optimized and polished assets / level content to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
  • Worked closely with lead technical, environment, and lighting artists to ensure levels are both technically and visually strong while working within the constraints of the engine.
  • Set dressed key points in levels throughout the game.
  • Optimized plant and tree cards to reduce overdraw and improve performance.
  • Modeled and textured assets, mainly architecture, that were required to work within gameplay restrictions.
  • Collaborated and solved unique visual technical problems that appeared on the PS3 and Xbox 360.
  • Fixed lightmaps to assist lighters in creating higher quality lighting.
Danger Close Games           Playa Vista, CA
    Asset Integrator                                                            
    Medal of Honor (PS3, Xbox 360, PC)
        tkjakobsen786@gmail.com

These are a few screenshots from the work I did on Medal of Honor.
  • Screenshot from Medal of Honor; Bagram warehouses.
  • I modeled and textured the windows found throughout Bagram.
  • I created the material to give the effect of sunlight shining through.