Screenshot from Medal of Honor; control tower room in the final area of the Bagram level.
I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room.
Modeled and textured the windows, along with setting up their material shader.
Screenshot from Medal of Honor; Belly of the Beast
I setdressed this room where they find the ammo pile.
Optimized and polished assets / level content to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
Worked closely with lead technical, environment, and lighting artists to ensure levels are both technically and visually strong while working within the constraints of the engine.
Set dressed key points in levels throughout the game.
Optimized plant and tree cards to reduce overdraw and improve performance.
Modeled and textured assets, mainly architecture, that were required to work within gameplay restrictions.
Collaborated and solved unique visual technical problems that appeared on the PS3 and Xbox 360.
Fixed lightmaps to assist lighters in creating higher quality lighting.
Danger Close Games
Playa Vista, CA
Medal of Honor (PS3, Xbox 360, PC)
Screenshot from the TV Commercial for Medal of Honor.
I modeled and textured the tile balcony found in the first shot of the commercial.
Link to TV Commercial:
These are a few screenshots from the work I did on Medal of Honor.
Screenshot from Medal of Honor; Bagram warehouses.
I modeled and textured the windows found throughout Bagram.
I created the material to give the effect of sunlight shining through.