I was the Environment and Level Lead for the Cave level in the Game Wizards project, Exodus. There are 5 levels in all: Swamp, Cave, Bridge, City and Carrier.

I lead and organized a group of 10 student working on the Cave level. As lead, I managed a team of artists through the various stages of development and ensured that the quality of the content produced was up to industry standards.

Also being Level Lead, I designed the level layout, placed assets while creating a compelling scene,  scripted gameplay using Unreal's Kismet, and lit the Cave level.

I collaborated with the other leads to find production solutions to technical requirements, such as managing texture, package, and level sizes.

Game Wizards
Unearthly Challenge
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