I was the Environment and Level Lead for the Cave level in the Game Wizards project, Exodus. There are 5 levels in all: Swamp, Cave, Bridge, City and Carrier.
I lead and organized a group of 10 student working on the Cave level. As lead, I managed a team of artists through the various stages of development and ensured that the quality of the content produced was up to industry standards.
Also being Level Lead, I designed the level layout, placed assets while creating a compelling scene, scripted gameplay using Unreal's Kismet, and lit the Cave level.
I collaborated with the other leads to find production solutions to technical requirements, such as managing texture, package, and level sizes.