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        tkjakobsen786@gmail.com

As a Level Lead on EXODUS I designed the level layout, scripted events, enemies, and bosses using Unreal's Kismet.
FLYTHROUGH

This is a flythrough from the beginning to the end of the Cave level.

I created the level layout and placed all of the assets within the level along with a majority of the lighting.
BOSS FIGHT

At the end of the level there is a boss encounter with a large vine plant the player must defeat in order to progress.

I scripted all of the bosses attacks and movements using Unreal Kismet, and also created all of the particles.
GAMEPLAY

This is a section of the gameplay within the Cave level.

I scripted the enemies to attack, along with the seed/key gameplay mechanic.
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