portfolio - thomasj3d.com
To create both technically efficient and visually amazing 3d environments in the video game industry.
Maya, 3ds Max, Photoshop, ZBrush, Unreal Editor (Optimizations, Kismet, Material Editor, Level Layout), Maya Rigging
Danger Close Games
Playa Vista, CA
May 2010 - November 2010
Medal of Honor (PS3, Xbox 360, PC)
Optimized and polished assets / level content to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
Worked closely with lead technical, environment, and lighting artists to ensure levels are both technically and visually strong while working within the constraints of the engine.
Set dressed key points in levels throughout the game.
Optimized plant and tree cards to reduce overdraw and improve performance.
Modeled and textured assets, mainly architecture, that were required to work within gameplay restrictions.
Collaborated and solved unique visual technical problems that appeared on the PS3 and Xbox 360.
Fixed lightmaps to assist lighters in creating higher quality lighting.
People Can Fly
Level Art Optimizer
August 2010 - October 2010
Bulletstorm (PS3, Xbox 360, PC )
Traveled to Poland to assist Electronic Arts partner, People Can Fly, optimize and polish levels in Bulletstorm.
Optimized and maintained complete levels to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
Worked closely with the art director in identifying and solving technical challenges to improve performance, while maintaining the strong visual look of level given the constraints of the engine.
Optimized singleplayer and multiplayer levels.
Game Wizards Production Team
Santa Monica, CA
Level Designer/World Builder
June 2009 - July 2010
Managed a team of 10
Managed assets, textures, and materials within the team.
Designed level layout and placement of assets.
Designed gameplay mechanics within the level.
3d Environment Artist
April 2009 - June 2009
Dead Manís Tales
Modeled and textured quality game ready assets.
Worked closely with a team of 15.
The Art Institute of California Ė Los Angeles
Bachelor of Science in Game Art and Design
Graduated, June 2010