Thomas Jakobsen
portfolio -

    To create both technically efficient and visually amazing 3d environments in the video game industry.

    Maya, 3ds Max, Photoshop, ZBrush, Unreal Editor (Optimizations, Kismet, Material Editor, Level Layout), Maya Rigging


    Danger Close Games        Playa Vista, CA
    Asset Integrator                                                                May 2010 - November 2010
    Medal of Honor (PS3, Xbox 360, PC)

  • Optimized and polished assets / level content to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
  • Worked closely with lead technical, environment, and lighting artists to ensure levels are both technically and visually strong while working within the constraints of the engine.
  • Set dressed key points in levels throughout the game.
  • Optimized plant and tree cards to reduce overdraw and improve performance.
  • Modeled and textured assets, mainly architecture, that were required to work within gameplay restrictions.
  • Collaborated and solved unique visual technical problems that appeared on the PS3 and Xbox 360.
  • Fixed lightmaps to assist lighters in creating higher quality lighting.

    People Can Fly        Warsaw, Poland
    Level Art Optimizer                                                            August 2010 - October 2010
    Bulletstorm (PS3, Xbox 360, PC )

  • Traveled to Poland to assist Electronic Arts partner, People Can Fly, optimize and polish levels in Bulletstorm.
  • Optimized and maintained complete levels to improve performance issues with GPU, draw, frame rate and memory on PS3 and Xbox 360.
  • Worked closely with the art director in identifying and solving technical challenges to improve performance, while maintaining the strong visual look of level given the constraints of the engine.
  • Optimized singleplayer and multiplayer levels.

    Game Wizards Production Team        Santa Monica, CA
    Level Designer/World Builder                                            June 2009 - July 2010
  • Managed a team of 10
  • Managed assets, textures, and materials within the team.
  • Designed level layout and placement of assets.
  • Designed gameplay mechanics within the level.

    3d Environment Artist                                                            April 2009 - June 2009
    Dead Manís Tales                        
  • Modeled and textured quality game ready assets.
  • Worked closely with a team of 15.

    The Art Institute of California Ė Los Angeles
    Bachelor of Science in Game Art and Design
    Graduated, June 2010